POV-Ray : Newsgroups : povray.general : Win32 PVMPOV Programmers Needed!! : Re: Win32 PVMPOV Programmers Needed!! Server Time
29 Jul 2024 08:12:51 EDT (-0400)
  Re: Win32 PVMPOV Programmers Needed!!  
From: daishi
Date: 28 Jun 2000 19:59:44
Message: <8F61C58CBdashixpressnet@204.213.191.228>
woo### [at] accumuse wrote in <395A8AF1.91D7229D@acc.umu.se>:

>daishi wrote:
>> 
>> ron### [at] povrayorg (Ron Parker) wrote in
>> <slr### [at] linuxparkerrfwicom>:
>> 
>> >On 28 Jun 2000 18:40:05 -0400, daishi wrote:
>> >>okay, so do it by line insted of by tile. send the first 10 lines to
>> >>one comp, next 10 to another, etc. only problem you might run into
>> >>is reassembling the images in the right order. pov-ray already
>> >>supports this with its resume feature, just no one has written a way
>> >>to do it distributedly
>> >
>> >Same problem.  Believe us, we've actually thought about this problem
>> >and it's not as simple as you think.  (Why do I find myself saying
>> >that more and more these days?)
>> >
>> 
>> why won't it work? does pov-ray do some kind of image analysis when it
>> resumes an image? I've done this with huge renders (say 10 lines one
>> day, another 10 lines the next, etc) and I haven't had any problems
>
>If I understand things correctly you don't get the same random seed
>every time
>you start a render, this leads to the images not fitting together as
>nice as
>they should, this is very noticable if you are using radiosity. Since 
>povray
>doesn't store the seed it will not be able to make your scene perfect,
>if you
>are using just antialiasing you might not see it, but try to do some
>radiosity
>and you should most probably get a somewhat noticable line where you
>halted the
>rendering, and then resumed.
>
>/Peter Toneby
>

I'll try doing a radoisity test, but I just did a test rendering with my 
method and everything rejoined fine. renderered the bottom third of my 
image, then the first third, then the second. I didn't have any problems 
joining them back together

if its just a matter of saving the random seed, I don't think that would be 
a major obstacle. or maybe just have the ability so the user can define the 
seed in their scene ahead of time.


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